And it was even worst in Team vs Team with multiple stuns added to mindblast like leap for example. However, the problem was with mindblast with multiples traps (lightning and fire), sometimes the players could not escape at all. In D2R you still can walk in south and avoid partially deadly situation after being stunned. However, WSG was not easy to do and requires practice and timing - it even became an art on some characters such as amazon and necromancer. To counter stuns, in D2 Lod we had a feature called “WSG” based on Weapon Swith that broke your fhr for a very short time (by pressing Swith hotkey multiples times in row) and helped you to escape deadly situation and even sometimes (with very good timing) to counter attack. for elemental druid (tornado) it’s even harder but very efficient if done well : close to opponent turn into bear form then use shockwave to give swirlies then turn off bear form uses volcano (opponent stunned) then teleport and tornado = deadly.for hammerdin it’s even harder and deadly : smite then Foh (opponent stunned) then teleport + hammers = kill or at least 1-2 hits.for smiters : “smite (give swirlies to opponent) then Fist of Heaven (Foh)” → opponent stunned.However, there is some deadly combo (but very hard to do for some of them - here come the skilled part of PvP) that could lead to instant kill like : Stun works with fast hit recovery (fhr), basicly the more fhr you get the less affected by stun you will be. Some background, Stun is one of the key feature and mechanic that makes pvp fun. Note : This change is a PvP only change and doesn’t affect PvM at all. For PVP, we added a way to reduce hit recovery spam to prevent edge cases of characters being locked out for too long. Even after 15 years i still enjoy pvp with this remaster.īut with this new patch, the future of PvP is compromised because of this change :ĭeveloper Comments: We want to fix some of the awkward lockouts that reject player input from casting skil…ĭeveloper Comments: We want to fix some of the awkward lockouts that reject player input from casting skills. PvP in Diablo II is a masterpiece, fast paced and extremely fun. Listen to players that played D2 Lod that far and just ask to do the same with D2R. Please listen to the PvP Community - keep the game as good as it was for 20 years. Pvp is compromised - Fast Hit Recovery / Stun Issue General Discussion
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